![]() On the sections of levels that dont much going on why not add some secrets to find, like a hard to reach area with a 1up, a vine leading to a cloudy area with a bunch of coins or a puzzle to get a dragon coin,etc(just a few examples) Just make sure you dont put TOO MANY of them or the player will end up with lots of lives pretty early(not that this is a bad thing, I think SMW game over mechanics are pretty outdated design nowadays but its the way the original game was programmed so.) Coins can also help with making the level feel more alive as they provide something for the player to do while there not much going on, they can also be used to guide the player on an optimal path or be used to hint at secrets since the player's mind is drawn to collect them. ![]() Add more decorations on the levels, things like bushes, trees, grass, arrow signs,etc since your using a few custom assets using things that not been seeing on SMW fair game as well, using the BG2 and Bg3 exgfx slots is agreat way to add more decorations and details on your levels, if you wish you could also implement layer 3 to make the backgrounds feel more complete too. Here some sugestions on things you could improve to make your levels feel more alive: I played your first hack(season 2) and it had pretty much the same problem, the level design was fine but the levels feel a bit empty too. From what Ive seen on the videos the level design is fine but the levels themselves feel a bit empty, and the main issue causing that from what Ive seen is the lack of decorations and stuff to do while exploring like coins to collect and secrets to find.
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